"When discussing the new technology, NVIDIA's Bryan Catanzaro stated that not only is DLSS 3.5 more beautiful than native rendering, but in a way, its frames are more real when coupled with path tracing than native rendering with the traditional rasterized approach."
"If you think about all of the graphics tricks, all the occlusions and shadows and fake reflections, screen-space effects...Raster in general is just a bag of fakeness, right? So, we get to throw that out and start doing path tracing and might actually get real shadows and real reflections."
真心覺得AW2畫質 Over哂 Spec要求,仲恐怖到4080 玩2K全高光追要開 DLSS性能 (官方要求),而又唔覺得畫質係革命性進入新世代,The Last of US Part1 相比,唔覺有太大優勢,都係線性遊戲,可以集中處理畫面;同埋AW2 去左亮暴鎮,路人 NPC動作模組仲停留係PS4 時代