預載幾隻 GAME,其中有韋諾之戰,唔錯,STEAM有裝,但原來唔駛 STEAM 有獨立版本

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輸入法預載 IBUS,但未有時間試住

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本帖最後由 chue 於 2020-6-13 04:48 編輯

PLAYONLINUX INSTALLER 唔需要真係裝,建議直接安裝 WINE 5 以上版本更好.WINE 5 開始已好成熟,SOPCAST 直接 FULL SCREEM,CLICK AND PLAY 即 RUN 等等 5.0 開始已可無縫開動運作,唔好裝以前版本,以前版本比較上未算整合成功,驚你用左會話 LINUX 行 WIN 野唔理想就唔好啦

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不過講得 SUPERGAMER 只係偏重 WIN GAME 我覺得有D 誇大左自己,應另預載 ANBOX,ANDROID STUDIO,DOSBOX 同埋 VM 軟件等等,如能加上 RETROARCH 預載乜都 SET 好晒就 PERFECT,咁先配叫 GAMER,唔駛 SUPER

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回覆 221# chue

The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. It also has native Linux version.

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6月5號出咗Wine 5.10,Wine D3D嗰Vulkan Backend有更多進展、更換更多DirectWrite入面嘅字型、改善防作弊程式核心Driver嘅支援,呢個版本應該主要係改善程式/Game嘅相容程度而效能就冇乜提升(不過本身效能已經唔差)。
https://www.winehq.org/announce/5.10

The Wine development release 5.10 is now available.

What's new in this release (see below for details):
  - More progress on the WineD3D Vulkan backend.
  - Beginnings of a separate Unix library for NTDLL.
  - Better support for anti-cheat kernel drivers.
  - More glyph substitutions in DirectWrite.
  - Support for DSS private keys.
  - ARM64 exception handling fixes.
  - Various bug fixes.

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想問下wine 5.1X點裝, 因為我裝Stable branch 得5.0.1?另外winetricks有一 堆windowns .dll or component可以裝, 要全部下載定跟#216個幾條link裝就得?

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想問下wine 5.1X點裝, 因為我裝Stable branch 得5.0.1?另外winetricks有一 堆windowns .dll or component可 ...
andy_fung 發表於 2020-6-20 12:18

如果清楚隻Game係DX幾做可以下載#216度啱用嘅Wrapper,Wine本身有WineD3D不過未心行所有Game都有#216啲Wrapper嘅效果咁好,可以試咗WineD3D嘅效果先。
Winetrick堆野建議裝定先,補返Wine本身冇附帶嘅DLL/組件避免有部份程式/Game話缺少需要嘅DLL。

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Wine 5.11出咗,已經Cut走32bit Power PC架構嘅支援(嗰批Mac機今日都唔會有人想用嚟做啲乜),將更多NTDLL分開唔同部份整做Unix用嘅lib,Wine Mono引擎更新做5.1.0,今個版都係引善相容度同Fix啲問題。

https://www.winehq.org/announce/5.11

The Wine development release 5.11 is now available.

What's new in this release (see below for details):
  - Wine Mono engine updated to 5.1.0, with WpfGfx library support.
  - More work on the separate Unix library for NTDLL.
  - Beginnings of a NetIO kernel driver implementation.
  - Initial support for the Print Ticket API.
  - Removal of the obsolete 32-bit PowerPC architecture.
  - Various bug fixes.

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本帖最後由 Okt04175 於 2020-7-8 22:20 編輯

多個平台嘅好消息,或者係M$嘅壞消息。

早前Wine(Linux/MacOS行Windows程式嘅轉譯程式)嘅團隊發起咗VKD3D嘅Project,VKD3D嗰設計係依賴Wine嚟運作Windows暫時無份,VKD3D發展到Wine 4.1x嗰期已經有好大進展可惜之後冇耐VKD3D嗰主力開發者就因意外不幸離世而Wine 5.0嘅推出亦係為咗記念佢,自此VKD3D開發就長時間龜速發展。

不過而家好彩Valve資助嘅開發Team決定接力推動VKD3D嘅發展,佢地嗰分支Project會叫做VKD3D-Proton避免混淆,佢哋會以完整相容DX12為目標而且會整合程式碼令VKD3D-PROTON可以好似DXVK咁單獨運作令Windows都有得用呢個亦係Win7嘅曙光,如果順利嘅話仲可以好似DXVK咁改善埋DX原本嘅不足令Windows版Game行得更流暢。
VKD3D-PROTON嘅GitHub頁面:
https://github.com/HansKristian-Work/vkd3d-proton

當初DXVK嘅Project係由一個想喺Linux玩NieR:Automata嘅人發起,而家唔使講都知佢成功咗。

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