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其實個方法都可以套落去ubuntu到用

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cms4c17 發表於 2020-2-1 10:10



   一理通,百理明。個個LINUX DISTRO都差不多,底層結構都一樣,相差的基本只是界面。唔睇官方文件、唔睇Q&A、唔按步驟去安裝就肯定會出問題。用DEBIAN/UBUNTU系列就已十分簡單方便,可先轉DRIVER檔做.DEB,然後再安裝,出錯機會就減少了。盲頭烏蠅咁乜都唔睇,淨係安裝->睇過->卸除,好似玩「窗」咁OPEN&SHUT,咁只會陷入死循環,永遠玩唔掂,建議佢都係裝返隻「窗」罷啦。

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冇理由而家又叫人用返就黎過時既 OS,主要都係想令 LINUX 更好用,查實已經冇問題,就只係剩返一樣,就係指呢樣,如果都攪好埋 MS 有難啦

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雖然獨顯方面暫時仍跟 WIN 有一定距離,不過由於佢響 INTEL IGP 方面做到比 WIN 高最多 20% 左右渲染,可以響 RUN GAME 時見有火燄紋理來推斷,不過無法加速,問題仍在,係降低

然而在音效方面 WIN 系列輸足九條街,同一件 DAC,同一組喇叭組合,我響接 WIN10 筆電同 ACER 裝 LUBUNTU 32BIT 版本 NETBOOK 時差距非常明顯,所以就算 LINUX 唔係個個用家都攪得掂個顯示卡,都一定可以響聽呢方面完勝 WINDOWS,攪掂到就更加不得了

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以現時嚟講,A卡最好的DRIVER就是官方DRIVER,功能上有無用齊,呢個係AMD的問題,而唔係LINUX DISTRO的問題。AMD官方介紹的安裝方法係最簡單、最適合新手使用的方法,出錯機會最細。如果仍未合你心意,咁只有三個方法:一是坐等官方更新DRIVER;二是自己寫過個比官方更好更合自己心水的DRIVER;三是裝返隻「窗」唔使煩,用錢解決到MS的苛索問題就不是一個問題。

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本帖最後由 chue 於 2020-2-1 18:44 編輯

已證實張卡壞,不必爭論啦,未來重點研究以 INTEL IGP 研究如何加強以儘可能發揮潛能為主要研究方向,直到又買新野為止,料下次會採購 N 卡筆電後再講

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本帖最後由 Okt04175 於 2020-2-2 08:06 編輯

d3d8to9可以將DX8嘅Game轉換成DX9嘅運作方式,最新版係v1.10.1。
https://github.com/crosire/d3d8to9/releases/tag/v1.10.1

DXVK出到1.5.3,主要係進一步改善DX9相容能力。
https://github.com/doitsujin/dxvk/releases/tag/v1.5.3

Bug fixes and Improvements
·Fixed a potentially critical D3D9 regression introduced in 1.5.2.
·Fixed some Vulkan validation errors in D3D9 applications
·Improved GPU-limited D3D9 performance on some drivers, e.g. in A Hat in Time.
·D3D10 apps will now be recognized as such by the HUD instead of being shown as D3D11.
·Mafia II: Fixed shadow rendering issues (#1294)
·Skyrim: Fixed rendering issues caused by broken ENB shaders
·Torchlight: Fixed rendering issues in the menu (#1378)

d3d8to9 v1.10.1搭DXVK 1.5.3同Wine 5.0可以喺Linux/MacOS度玩返DX8底嘅懷舊Game。

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部 NETBOOK 可能玩到 OPENMSX,商店有得裝但未知仲駛唔駛再多一個COMMAND 裝多一個 FILE,ROM 就照 GOOGLE 下搵到呢個,會依照教學下次開機時 STEP BY STEP 照做

https://www.msx.org/forum/msx-talk/openmsx/system-roms-update

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Overview of new features in SDK 1.2.131.2
In the 1.2.131.0 loader, a bug exists when using vkGetInstanceProcAddr to get a function pointer to an extension API that was integrated into Vulkan 1.2. Doing so will give a function pointer that always crashes. With the 1.2.131.1 SDK, this may still crash when validation is enabled. To work around this, get pointers to device functions with vkGetDeviceProcAddr. Or install a newer loader and SDK by installing the "Latest Runtime" and "Latest SDK" available at vulkan.lunarg.com.

Release Notes
https://vulkan.lunarg.com/doc/sd ... /release_notes.html (Windows)
https://vulkan.lunarg.com/doc/sd ... /release_notes.html (Linux)
https://vulkan.lunarg.com/doc/sd ... /release_notes.html (Mac)

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Steam Play/Proton已經更新到Wine 5.0同DXVK 1.5.4同埋fAudio 20.02,喺Steam啟用Steam Play嘅Proton設定揀5.0-1版,之後喺Steam度開Game就可以享受到。

·Update Wine to version 5.0. Since the last major release of Proton, Wine has seen over 3500 changes, which are now integrated into Proton. 207 patches from Proton 4.11 were either upstreamed or are no longer needed.

·Direct3D 9 games will now use DXVK for rendering by default. Users without Vulkan support can return to the OpenGL-based wined3d renderer with the PROTON_USE_WINED3D configuration option.
·Improved Steam client integration. This makes more games that use Denuvo playable, including Just Cause 3, Batman: Arkham Knight, Abzu, and more.
·New Proton environments will report a newer OS version, which some newer games require. Existing environments will not be changed automatically.

·Wine 5.0 includes the beginnings of real multi-monitor support. Expect major improvements in this area soon.
·Improved surround sound support for older games.

·Update DXVK to v1.5.4.
·Update FAudio to 20.02.
·Note for users who build Proton: this branch has new submodules, please be sure to git submodule update --init.

https://github.com/ValveSoftware/Proton/releases/tag/proton-5.0-1

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