原帖由 Amuro0079 於 2009-5-14 11:20 發表

What 2MOA dot?  What are you talking about?

...Weapon Simulation Details...
For a Aimpoint, in game is COMP-M2, it's MOA is 2, 2MOA.
For a Eotech, outer circle 65MOA with 1 MOA dot.

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原帖由 Amuro0079 於 2009-5-14 11:20 發表

What 2MOA dot?  What are you talking about?  Please post a shot or something of the aimpoints than we can talk about it.

correction

2MOA


4MOA


[ 本帖最後由 CWHS 於 2009-5-14 11:27 編輯 ]

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So you're complaining about the dot being too large in ArmA2?  And you do that base on what?  A video, screenshot?  And because of that you think OFP has better weapon sim?  I don't know about OFP, but in ArmA 2 every moving part of  a weapon is simulated.

BTW, have you seen the first EGO gameplay video CM released 2 months ago?  Remeber the way the gun attached to the viewpiont/hud, turning at the same speed as you turn your head, that is very unrealistic.  Also, the AI in that video is terrible.

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原帖由 Amuro0079 於 2009-5-14 11:53 發表
So you're complaining about the dot being too large in ArmA2?  And you do that base on what?  A video, screenshot?  And because of that you think OFP has better weapon sim?  I don't know about OFP, bu ...

no, my complain is weapon simulation.
viewpiont/hud??? what's it? Eotech?
turning at the same speed as you turn your head???
i'm hardly to get that?
If u say the dot didn't change, that is correct because the dot always in center.
If u talking the optic and the head moving at same speed, that is correct, because in real case, even not in aiming position, line of sight always sync on weapon, at least i did, the U.S Army did.

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原帖由 CWHS 於 2009-5-14 12:02 發表

no, my complain is weapon simulation.
viewpiont/hud??? what's it? Eotech?
turning at the same speed as you turn your head???
i'm hardly to get that?
If u say the dot didn't change, that is correct be ...

No, I'm talking about the crosshair or hud of the gun being attached to your head always, meaning it turns with your head even when you're not holding the gun in aming position, as if you always turns your full body with the gun pointing at the middle, but in fact you should be only turning your head.  Both OPF1 and ArmA have done that right.  

And to be honest, there shouldn't even be a hud or crosshair in a simulation game like this.  ArmA, Arma2, or OFP 1 don't have them.

As for your complaint of weapon sim, I think you're just neatpicking.  Remeber you're staring at pixels on a computer display, if they made the Eotech dot any smaller, it could become a problem, or if it's really a mistake, the devs will fix it, as it's not hard to shrink the dot.

[ 本帖最後由 Amuro0079 於 2009-5-14 12:37 編輯 ]

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原帖由 Amuro0079 於 2009-5-14 12:26 發表

No, I'm talking about the crosshair or hud of the gun being attached to your head always, meaning it turns with your head even when you're not holding the gun in aming position, as if you always turn ...

...learn what is MOA, that wasn't neat picking...
As everyone know, HUD and crosshair can switchoff many game.
"the crosshair or hud of the gun being attached to your head always"
It's teach by the Army manual on how to use a M-16 - Basic.
I know what that is u talking now, but it's quite useless if u a sharpshooter, and a right solider, it only happen on machine gun supporter.
And while that movement the weapon sight should not be static, but Arma/ Arma II did static...

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You don't know what I'm talking about.  I'm talking about moving your head with the gun pointing forward, cause sometimes you just want to move your head quickly and see what's around you then back.   I'm not the only one complaining about that.  Go to the official forum and search EGO video and you know what I'm talking about.

[ 本帖最後由 Amuro0079 於 2009-5-14 12:50 編輯 ]

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原帖由 Amuro0079 於 2009-5-14 12:47 發表
You don't know what I'm talking about.  I'm talking about moving your head with the gun pointing forward, cause sometimes you just want to move your head quickly and see what's around you then back.   ...

...TrackIR SDK...right?

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原帖由 CWHS 於 2009-5-14 12:49 發表

...TrackIR SDK...right?

Yeah, but OFPDR don't support TrackIR.  Anyways, only arcade shooters would have the gun permanently fixed at one position when you run and turn, in more realistic shooters, there should be a delay, unless you're aiming down sight.

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原帖由 Amuro0079 於 2009-5-14 12:55 發表

Yeah, but OFPDR don't support TrackIR.  Anyways, only arcade shooters would have the gun permanently fixed at one position when you run and turn, in more realistic shooters, there should be a delay,  ...

Okay, by 95%+ of peoples without TrackIR, i think it's for reduce cost to dev(maybe also don't wanna delay again)
Yep, i accept, that was a bad point for OFP:DR

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