有盾牌用
咪好似Rainbow Six咁

[ 本帖最後由 shodanng 於 2009-5-14 00:35 編輯 ]

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原帖由 CWHS 於 2009-5-13 20:29 發表

The feel of War, the blood of OPF, and Warfare simulation, AI Simulation, Weapon Simulation, check on those compare post in SAM Forum or other OFR, ARMA forum.

Sorry for doubting you,  but I seriously don't know what you're talking about.  I've been following both ArmA 2 and OFP very closely in the past 12 months, and I've been active on both official forums.  Based on what I see, (BTW, Arma 2 so far has a lot more information out there out there than OFP does) all of the information, screenshots, in-game videos (tons of them) is suggesting that Arma 2 will be a much better military sim than OFP, much better weapon/vehicle simulation, realistic bulletics, micro-AI.  Codemasters claims that OFP will have better AI, but so far they have not released any concrete proof that it does.

[ 本帖最後由 Amuro0079 於 2009-5-14 10:31 編輯 ]

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原帖由 Amuro0079 於 2009-5-14 10:30 發表

Sorry for doubting you,  but I seriously don't know what you're talking about.  I've been following both ArmA 2 and OFP very closely in the past 12 months, and I've been active on both official forum ...

Okay, for a simple example, you know what is holographic, and how does Eotech Works. Then check the video in real world and compare to OFP:DR, ARMA (Mod) and ARMR II.
also the ACOG...etc...

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原帖由 Amuro0079 於 2009-5-14 10:30 發表

Sorry for doubting you,  but I seriously don't know what you're talking about.  I've been following both ArmA 2 and OFP very closely in the past 12 months, and I've been active on both official forum ...

http://bbs.samren.cn/read.php?tid=9170
Some of'em said some good point.
and additional
1. On Physic, base on a DiRT engine, i don't think the improved "eGO" engine will worse than orginal DiRT.
2. In AI, the video i can say for Arma II, a delay Robot(not a human), rely on heavily script to improve, however OFP:DR AI is
AI's ability to react accordingly to different engagementsituations. However, a strategically successful approach will alwayswin the day.


The Dev team said that from the first day, it is react like a human.

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原帖由 CWHS 於 2009-5-14 10:36 發表

Okay, for a simple example, you know what is holographic, and how does Eotech Works. Then check the video in real world and compare to OFP:DR, ARMA (Mod) and ARMR II.
also the ACOG...etc...

I watched it before.  The Eotech video doesn't impress me at all.

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原帖由 CWHS 於 2009-5-14 10:49 發表

http://bbs.samren.cn/read.php?tid=9170
Some of'em said some good point.
and additional
1. On Physic, base on a DiRT engine, i don't think the improved "eGO" engine will worse than orginal DiRT.
2. In ...

Like I said, the OFP:DR devs said that but so far I have not seen any proof.  It's all just talk.  As for the ArmA 2 robot AI you mentioned, you do know that video is not based on the final build right?  If you believe what CM says about their AI, why can't you do the same for BIS on their Micro-AI?

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原帖由 Amuro0079 於 2009-5-14 11:07 發表

I watched it before.  The Eotech video doesn't impress me at all.

Not need to impress, just it's not working, especially if u tried the real thing, will know how it useful in real life.
For a aimpoint, how come a 2MOA dot can such large.
That is Weapon Simulation, and ARMA II failure to did it again.

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原帖由 Amuro0079 於 2009-5-14 11:12 發表

Like I said, the OFP:DR devs said that but so far I have not seen any proof.  It's all just talk.  As for the ArmA 2 robot AI you mentioned, you do know that video is not based on the final build rig ...

Okay, will see.

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BTW, I checked the SAM forum link you posted, and I totally agree with post#3 by Godspeed:
"我也看不出来什么~ "

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原帖由 CWHS 於 2009-5-14 11:15 發表

Not need to impress, just it's not working, especially if u tried the real thing, will know how it useful in real life.
For a aimpoint, how come a 2MOA dot can such large.
That is Weapon Simulation,  ...

What 2MOA dot?  What are you talking about?  Please post a shot or something of the aimpoints than we can talk about it.

[ 本帖最後由 Amuro0079 於 2009-5-14 11:23 編輯 ]

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